A downloadable game

Living Nightmares is a new flavor of survival horror. Inspired by "The Twilight Zone" and "Tales From The Crypt," Living Nightmares harnesses visual style and storytelling to transport the player to an endless range of experiences and play styles. Haunted mansions, catacombs filled with the undead, your worst nightmares are the limit. 

THE PLAYER is JOHN DOE, whom awakens to a living hell that he cannot remember. John finds he is a "guest" to a cult of men in masks and black cloaks; he cannot leave until he discovers why he was chosen. 
One particularly large man says that JOHN has seven days to complete the task, or they will kill him on the seventh day. A large doll on display next to the large man seemed to move, or did it? 

Link to demo .zip : 


Download, unzip, and run "LivingNightmares.exe"

Download on IndieDB :

*working on a download button on itch

This download of Living Nightmares is a demo that represents a mere fraction of what I have planned for the final game, some of the content may not reflect final quality.

Thanks for playing, I hope you enjoy my demo!!!!

Development log


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I think good this game!! 재밋게 했어요~!!

Minimum PC Spec Requirements?

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awesome game. Creepy art style and great jumpscares.

Thank you so much!!!! I loved your video, and reaction to the jump scares!! Thank you for your support and thanks for playing!!!

Feel free to give me any feedback or suggestions!


what are the specs for this game

Unfortunately I don't have a better answer than a vague "high-end PC." With the game being playable in 4K it's a tad heavy, as are the engine settings. I'll be able to develop further when I start working on the Xbox demo.


i played funny. 재밌게 플레이 했어요 :)

this was such a great walkthrough, I’m glad you had fun!!!!

email me at : silentnightsgames@gmail.com

Let me know your feedback and suggestions! Thank you for the awesome video!!


What a wild ride that was! I can't wait for more episodes or the full game! The zombie rampage was intense lol (Check out my gameplay below)

What a fun playthrough!! I’m glad you enjoyed the nightmare, I was hoping for that kind of intensity and challenge! LOL

Once my XDK arrives I’ll be porting and sweetening the demo for Xbox. Thanks again for the video!!!


What an awesome horror game!  I loved the style of this game and objectives great job! :) 


THANK YOU SO MUCH!!!! I’m so glad you enjoyed playing!!! These videos are so much fun for me!!!


Maybe I'll be the one that doesn't Yes-Bot, and will give a critical review on how I perceive the game, maybe you guys will use it as a means of great feedback - I had many hard subjects to discuss about the game and how I perceived it as a gamer, player, viewer, etc. As well as a summarized final-thought in the comment-section in my video, hope you guys can learn from what was pointed out and you can excel forward.


I appreciate your feedback very much, Sir!! I know my demo was not the most polished or perfect demo out there, but I did my best, and I’m still happy with my progress regardless of the review. 

There are technical issues all over. Like any project, this could’ve used more than months to develop, and more hands than my own. I capped my dev time at GDC’18 so I could meet with indie publishers, working on my game full time would be amazing!!

I know the size wasn’t the best or the optimization, I’m completely new to this and I apologize for your troubles with the game and its issues. 

One of the toughest parts as a solo indie dev, it’s hard to get players! Testers are so crucial to shaping the experience. Videos like this help me a lot with crafting the game and making it more suspenseful and intrigueing. 

Thank you for playing my demo and your feedback!


No need for any formalities at all, I'm just a random gamer.

I am curious though, how long would you say has been crunched into the game that reflects the current demo? - The size wasn't a big issue for me, but it definitely did take a while to download, but I have decent internet, it just would mean anyone with below-average or shoddy, wireless connections may have issues.

Well, being that as you wrote, you're a solo indie dev, it'd have been another question I'd ask of how many people are working with you, if alone it just means what you've managed is more impressive.

When I think of the Twilight Zone especially and games that make me think of the show and its themes, I'd say a good reflection of a strange universe with a story that connects could be a game released a year ago called 'Stories Untold', maybe a game to check out in your spare time, as I feel its a type of atmosphere that is solid that could be perhaps what you would be going for in this game (Just me theorizing and presuming, mind you).


Thank you for keeping a dialogue with me, I appreciate the feedback.

I’d say the demo reflects roughly one half day of seven. It was difficult trying to educate the player on how the process of the final game will work. “The Grinder” is one of dozens of planned nightmares that will be experienced in a non-linear fashion. You were forced to die in the mannequin room as an introduction to the nightmares, with the journal found in the art gallery hopefully tying the experiences together through narrative text.

As for size of file, it comes down to time constraints. I chose to prioritize quality over performance in this instance because I was going to be meeting with publishers at GDC. It’s why I have it marked as “prototype,” this game needs the time it deserves. In an ideal world I could spend two weeks alone optimizing models, textures, etc. keep in mind this game is playable in 4K.

Thank you for recommending “Stories Untold,” I’ll add it to my research!


The game is going to be a HIT! I love the settings and how the jump scares are unexpected!  look forward to the full release to support you!

Dude, I had so much fun watching you play, thank you so much for making the video, I’m glad you enjoyed my demo!!! I just got developer status for Xbox today, so I’ll be working on getting the demo on Xbox Live this summer!!!

For a smoother gameplay experience, try from either the main menu or pause menu, set game res to 1280x720, and “Optimal Settings.” The game defaults to HD with high engine settings.

Bro, in the Nightmare Arena Challenge, NEVER stop moving, always kill who is closest! Run and jump over enemies, gravity has changed here!!

Thanks so much again bro, I really appreciate it!!!


I see thanks for the information because I did see the difference  moving around in the arena and I know it was me resolution but I thought it could handle HD because before the arena everything was moving nice and smooth. All in all great product you have going right now.

I cannot thank you enough for sharing and your feedback!!! I’ll be developing again this summer to port the game over to Xbox, I’ll be refining the PC demo as well. Thanks again, any feedback or suggestions are appreciated!!


this game looks amazing I have never seen the style like this but when i tried to play it for a video it ran like shit when i moved my mouse around it would constantly lag and i have a good gaming pc what should i do

I’m so sorry for your troubles with the demo! I’m a bit short-handed doing this on my own, so I don’t have the settings at the moment to downgrade the engine further for a larger array of PCs. I suggest playing with the “1280x720” and “optimal settings.” I will be developing again soon, as I will be porting this over to Xbox hopefully within the next couple months. I hope that helps, thank you so much for your interest, let me know how it goes!


Lower your resolution that is what must have to do and I had the problem but kind of got it smooth.  


Nice name copy cat lol! :D


Nice name copy cat Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Amazing game. I really enjoyed it. I have made a video

my channel for more horror games and trailers:https://www.youtube.com/channel/UC87ACz99Buum0tospPSQSbA

watch video here:


WOW, thank you SO MUCH for playing, your kind words, and video!!!!! 

I'm really interested in playing your game, but unfortunately the download button doesn't seem to be working for me

That’s odd. It should be pointing to the build on Google Drive.

I apologize for the inconvenience, you can also download it directly from my site :


I apologize again for the button not working, I have removed it and replaced it with a direct link to the download. Thank you for your patience, and I hope you'll give it another go!  :) 

Thank you! I'll play it in the morning!

Thank YOU, kind Sir! I look forward to your reaction!